fallout: new vegas do companions need ammo

Some of it is really ugly. Do mine eyes tell me lies? Mini nukes for the fatman do actually get consumed and I'd guess (although haven't tested) that this is also true for missiles. not with their companion weapon .well they use companion ammo that has limitless supply. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The reason for this working is simply because, in casual mode, companions are set as essential and cannot die. If the null hypothesis is never really true, is there a point to using a statistical test without a priori power analysis? They will also stop using a weapon if it breaks, according to the wiki. ALL RIGHTS RESERVED. Nice one Posts:3473 Joined:Thu Jun 21, 2007 5:30 am gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Espaol - Latinoamrica (Spanish - Latin America). Alternatively treating them with stimpaks very quickly after they are poisoned will prevent their health from becoming negative and actually heal them instead of killing them. New comments cannot be posted and votes cannot be cast. The best answers are voted up and rise to the top, Not the answer you're looking for? I certainly was a little thrown in the newer games when it came up. I know a spell that'll make you show your true form! Each companion also has a special attribute referred to in the game as Nerve. Each companion has there own weapon, Boones Scoped Hunting Rifle for example. AmenoLT (Topic Creator) 11 years ago #3. However, I think I found evidence that it happens just now, at least on Hardcore mode/Very Hard . Fighting Deathclaws when you're at LOW level <: P, I fought the law without losing reputation. updated Jul 11, 2018 There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. Ammo and companions in fallout 1 : r/Fallout - Reddit Only 10 shots. If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Moon Mystery - Official Kickstarter Trailer, Resident Evil 4 Clockwork Castellan Locations. Can I use my Coinbase address to receive bitcoin? They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. do you not know how forums work? To fix this, tell your companion to wait outside. Macready uses ammo supply differently when equipped in power armor, Equipping clothes with other commands won't equip the clothes. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now! Folder's list view has different sized fonts in different folders. This can be performed even during combat. How do you get the key to open a set of doors in sunset sarsaparilla headquarters? The only way to kill a companion outside of console commands and hardcore mode is too serve them up as the replacement for, All companions in the base game initially had a basic concept design made by, Several remaining resources point to the game having at one point allowing the ability to have multiple humanoid companions. It's normally $20, but on Steam New Vegas goes on sale multiple times. The only time companions will have infinite ammo is when they use their default weapons. Log in to view your list of favourite games. -spoilers-. They don't need ammo for their default weapons, they have an infinite supply. As a former member of NCR First Recon, Craig Boone will carry or wear any NCR faction apparel. How do I attach the ballast to the B-39 . Will companions/settlers still run out of ammo if I give them a matching gun? Do companions' weapons degrade in Fallout: New Vegas? Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. This has unlimited Ammo and can only be used by Boone. Leaving a companion without any of their magical companion ammo will mean that they will be unable to fire their ranged weapon until the ammunition is returned. Do companions use ammo??? Also to expand that further, their default weapons use a unique ammo called "Magical Companion Ammo". Set Target. Companion ammo? - Fallout: New Vegas - GameSpot All eight permanent companions in Fallout: New Vegas. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Some assets in this file belong to other authors. [random, baseless argument that companions are OP because they don't use ammo.]. And I've generally kept them full of ammo. Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x2-3 damage threshold multiplier. As of a patch some time ago, companions' weapons degrade per attack at the same rate as the Courier's. Armor degrades based on damage taken. For example Boone is so damned deadly because his default weapon is the Hunting Rifle, whereas Cass' default is only a puny Caravan Shotgun. She will also accept apparel specific to the White Glove Society, and giving her the items White Glove Society attire or formal wear, will result in her teaching the unarmed move Scribe Counter. One does not need to have their companions actively following to gain their perks; they can be told to wait. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Same as how there's special "companion arrows" in Skyrim. Why does Acts not mention the deaths of Peter and Paul. Dread_nought 11 years ago #2. It is impossible to give it back. thanks for testing, looks like giving alternate guns stlil requires ammo. Companions can use unique weapons with already built-in upgrades, such as the Ratslayer. Which was the first Sci-Fi story to predict obnoxious "robo calls"? Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. Note that it can take 20+ stimpaks to fully heal Rex. You're browsing the GameFAQs Message Boards as a guest. Question about companions :: Fallout: New Vegas General Discussions What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? pls help. This can happen to ED-E. This should not be needed for any companion or follower as the are now covered by the script. Learn more about Stack Overflow the company, and our products. @DCShannon I found a thread on reddit that suggested modding the companion weapons and giving it back to them and they can use it with their infinite ammo. If I give a gun that uses the same ammo type as the default gun carried by companions/settlers, will they still run out of ammo? All rights reserved. What is Wario dropping at the end of Super Mario Land 2 and why? Privacy Policy. Which language's style guidelines should be used when writing code that is supposed to be called from another language? For instance, all settlers carry a standard pipe pistol using the .38 bullet. How many players quit playing the game when they got stuck on an endless loading screen? I've tried this with other companions, and they will use the new weapon, but only if you give them ammo, which they then consume until it is gone, at which point they switch back to their default gun with its magic ammo. Should one tell their companion to wait for them at the Lucky 38, they will be waiting in the presidential suite ready to be rehired at any given time. Weapons with a higher DAM that you give them do need ammunition supplied. If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. It only takes a minute to sign up. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This allows you to freely choose which weapons your companion will use, without having to worry about their ammo supply. This mod allows permanent teammates and temporary followers to use most weapons with unlimited ammo (scripted refill). They only change gear if they are given gear that has a better Damage Threshold than their own outfits. Do companions need ammo for weapons you give them and is Boones default weapon good. For more information, please see our Yes, they use ammo. The state of the armor and/or weapon that you give will not decrease when companions equip and use them. -removed world placement of companion ammo source. Fallout New Vegas: The Best Follower For Each Type Of Build Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Copyright 2023 Robin Scott. My cousin was one of the companions and he just wouldn't stfu about how much ammo he was burning through. Some assets in this file belong to other authors. This author has not provided any additional notes regarding file permissions, Core concept and most of the implementation is courtesy of Morat48, This mod is opted-in to receive Donation Points. Arqade is a question and answer site for passionate videogamers on all platforms. rev2023.5.1.43405. How do you determine which weapons and armor a companion will use? The follower can then be asked to rejoin. ], Guards not equipping the items I give them. How do I not fail The Legend of the Star quest? Do companions use ammo??? - Fallout: New Vegas - GameSpot This is more prone to happen if one chooses to wait for the companion, however. There are a few places you can pick up Fallout: New Vegas, but only two of them are worth your time: Steam or GOG. How do you get companions to switch weapons?? - GameSpot Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. If I gave Cass a 12-gauge shotgun to replace the one she currently uses, which is a 20gauge, would I need to give her 12-gauge ammo for her to use it? How the topic says. Companions will drop any weapons they had currently equipped if said weapon breaks. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. Surely enough she burns through ammo quite quickly. Only Boone and Veronica are able to carry or wear faction apparel. If commutes with all generators, then Casimir operator? Connect and share knowledge within a single location that is structured and easy to search. Companions and reputation? :: Fallout: New Vegas General Discussions Gun Runners' Arsenal (truncated as GRA) is a Fallout: New Vegas add-on released on September 27, 2011, along with Courier's Stash. They need to be given ammo for the new weapon and they do degrade over time. You're browsing the GameFAQs Message Boards as a guest. How do I stop the Flickering on Mode 13h? Would she use up that ammo? Which quests should I take to get an independent New Vegas and happy endings? (reference begins at 9:11:11), Do Not Sell or Share My Personal Information, Acquiring companions is necessary for the, Permanent companions are controlled via the. Why did DOS-based Windows require HIMEM.SYS to boot? 1. The best answers are voted up and rise to the top, Not the answer you're looking for? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. As noted in previous answers, companions do use ammo for their equipped weapon, other than their default. It originally had . Magical companion ammo (Fallout: New Vegas) This means they only need to carry 1 ammo equip someone with a minigun and 1 ammo, they can blast away all day! Generating points along line with specifying the origin of point generation in QGIS. Frankly speaking, the fully upgraded Hunting Rifle feels like the best non-energy based two-handed rifle in the game, despite not being the largest caliber gun in the game. Morrowind May Modathon and Skywind Gameplay Preview. Identify blue/translucent jelly-like animal on beach. Fallout: New Vegas NPC Commands For almost all NPC commands, the NPC must be targeted before typing the command. As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. Have Agility at 10. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? Connect and share knowledge within a single location that is structured and easy to search. The only time they don't use ammo is if they are using their default weapon. So you'll have to supply them. Stats in Fallout 1 and 2 (and Tactics) work differently than the newer games. On the PlayStation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. Companions default armor doesn't degrade and their default weapons don't run out of ammo. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I know Raul changes to his Mexican Cowboy outfit (can't spell the right word) if you go that route, so I don't bother giving them armor or weapons after a while. I'm curious if you've noticed them run out of ammo with other guns. Yep, unfortunately you do need to give the companions ammo. Embedded hyperlinks in a thesis or research paper. Manage all your favorite fandoms in one place! Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. Well, i'll go ahead and make a sweeping generalization and defend it with a strawman. Version 1.1. Fallout Wiki is a FANDOM Games Community. @DCShannon Is it a magic gun too? MIP Model with relaxed integer constraints takes longer to solve than normal model, why? Characteristics Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol. Companions default armor doesn't degrade and their default weapons don't run out of ammo. and our Reddit and its partners use cookies and similar technologies to provide you with a better experience. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Log in to view your list of favourite games. Every permanent companion has their own quest, either side or unmarked. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I never game my companions other weapons so I can't confirm or refute this. Veronica is a Brotherhood of Steel agent that can become a follower fairly early on in the game. A solution is recruiting the one that the other companions are ganging up on, so that they are essential. Best of luck! Can you still use Commanders Strike if the only attack available to forego is an attack against an ally? wait, no arguing? Do companions need ammo for weapons you give them and is Boone - Reddit For settlers things work slightly differently than with companions. equip someone with a minigun and 1 ammo, they can blast away all day! However, after waiting for a certain amount of time, companions will return to where they were originally recruited. All permanent companions' default weapons have unlimited ammunition. Well, they did in 1 and 2. As for the ammo, yes. Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. Did you give them ammo for it? All rights reserved. Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. The poison will cause your companion to go unconscious a few times, but the poison will eventually wear off. Companions in the player's party deal damage based on the game's difficulty setting. Dont know what difficulty he is playing on though. Unless you are getting the 50% companion damage bonus from 10 charisma though their default weapons are generally the best choice. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. This optional content also adds new challenges and more achievements and trophies. Is there a developers area with all items like in fallout 3? Magical companion ammo (Fallout: New Vegas), Do Not Sell or Share My Personal Information. When you give them a different weapon to use, you have to give them ammo for it. What is this? Valve Corporation. Better yet do you know of a list that shows all the companions and shows what guns they can use. Top Voted Answer.

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